![]() ![]() Static web based Frontend- A mix of JSON files for metadata, png images for logos/backgrounds, videos for game previews, and the core logic for launching/running games.Įverything runs in any modern web browser leveraging a mix of emscripten builds of libretro cores and semi de-obfuscated code from.NodeJS Backend- For uploading/scanning roms, generating/managing the configuration files needed to point the frontend to them, and downloading the art assets needed.Enter emulatorjsĮmulatorJS is new container which allows users to scan in their retro game collection and generate a web frontend for browsing/launching/playing games: No real encompassing solution existed to self host your own retro collection without downloading external pages and hacking around with their code. The problem is that in order to do this all of the current solutions are mostly dark places on the internet riddled with ads, not to mention you need to download huge files from remote servers every time you want to play a single game. Recently my interest in running retro emulators in a web browser was fueled by the current and last generation of Xbox consoles getting an update to their Edge browser to be chromium based which opens up the ability to play retro games with no modifications to the system itself. I am going to give it all another try this afternoon and will report my results.Modern web browsers have become powerful cross platform tools for running applications. I run into so many dramas with everything it makes me feel stupid. I deleted ALL my config files and opened RA to start fresh but the problem persists. I also have been having trouble adding the GBA through the overlays section as it stretches the image too high making it the incorrect ration for the games. Instead of having just a border I like the entire handheld device showing on the screen as I just like the look of it plus it makes the game display a little smaller still which is more like the real thing. X2 isn't too bad but is pretty small on the screen, it looks fine in the above screenshot but is way smaller when it is actually viewed/displayed on my TV. In order to show the entire GBA I have to make it x2 in size: The screen on the TV is obviously wider than that above screenshot but it has two black strips down the side like it makes it 4:3 even though no settings have been changed pertaining to the ratio. You can't fully see in this screenshot but whenever I chose the overlay/border x3 or larger it cuts off the edges: I have just been having a weird problem with them. I like the overlays/borders in the shader section too. The folder contains different sized shaders that show different zoom levels of the handheld also if you aren't set on that one. I'm not sure about the other handheld but for the Nintendo ones I found the shaders in the handheld folder to be better than the overlays if you wanted to look into that this is an example of the GBA one. cfg, just rename it and inside change the image its looking for to the same name as the image you want to use. That is a rocketlauncher bezel you have there not a retroarch one. ![]() For systems that one may be using the same core like gambatte_libretro.cfg for the GB and GBC but wish to have different custom configure in order to have a different handheld border shader if you copy your gambatte_libretro.cfg in the RA config folder and name it to something like gambatte2_libretro.cfg will it show up in the RA UI options? I have searched but have not found any tutorials or discussion detailing exactly this.Īlso, one more question. Has anyone done this before and if so would someone be so kind as to walk through it together and then hopefully others may benefit from it too. cfg file, but I have tried and not succeeded. I know the short answer to this would just be to create a. ini just has the following information in it: cfg file, it just came with the following: The. Though I want to be able to add ones that I have downloaded like this Atari Lynx one: I find it much more enjoyable playing like this. I know how to add the handheld border shaders through RetroArch like the GBA one which was included in RetroArch's initial download or shader update here: ![]()
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