![]() ![]() In other words, a well-designed (hard but learnable) campaign could help entice more people to play online, which would be excellent IMO - but I don't know how much the devs care.Of course there will always be those who'll always prefer single-player so they can watch the AI suicide thousands of ships into their starbases. And if it were made even a little challenging to people like us, it would probably be virtually impossible for the masses who play only single-player.Īt their current skill level, at least.However, a 'harder' campaign mode combined with good strategic coaching from instructors or heroes in-game might help average players up the learning curve enough such that they wouldn't be completely trounced in MP the first couple times they play, which could prevent some of them from permanently going back to single-player in despair. But even still, for any player who has any MP experience (most of the regulars on this forum), any of this would probably be trivially easy. Campaign mode should be significantly different from what could have been a series of random-small or random-medium maps. To make it halfway worthwhile, I think they'd have to make up new victory conditions so it isn't just 'expand, then kill every enemy planet'. For instance, campaign-based victory conditions could be something like: retain control of planet X for 40 minutes, prevent the destruction of starbase X, achieve an income of X credits per second, etc. For each race, against any sort of AI, the same basic strategy will probably be used. I think any sort of 'campaign mode' would get repetitive very quickly. I don't know if any of the Sins of a Solar Empire creators will ever read this but if some do I urge them to make this dream possible. But a dedicated Sins player would play as I would.Īll the races would have the same story in the campaign but you play through their eyes. I have to say it would be boring to build a massive trade republic. ![]() I just feel that Sins of a Solar Empire doesn't have enough story to it, yes it may suck building your massive Vasari Armada only to have it destroyed by the unknown enemy or being exiled by the ignorant Traders. Maybe even spend hours settling the minor disputes and the rise of Trade Coalition, All leading up to the colliding of the three races. I think a dedicated player should be allowed to live through the fall of the Vasari Dark Empire.Įxperience the exile of the Advent and the return. I think in the next expansion, Sins should have a campaign for each of the three races. If you are tired of fighting it out on alien planets but instead want to witness spectacular battles between huge galactic battle fleets, then this is your type of game. For those of you who are unfamiliar with the series, Sins of a Solar Empire is basically a large RTS type of game based in outer space. ![]()
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